Ultimate Islands of Adventure 1-day touring plan


The purpose of this plan is to give the family with younger and older kids an opportunity to experience everything inside Islands of Adventure. Remember that you can easily print out this list by clicking the OIPrintMe button at the very bottom of the page. You can also view this and all of our plans on any smartphone web browser by navigating to OrlandoInformer.com on your phone.

This plan is written for guests with and without Express Pass access. If you do have Express Passes, you will likely have more time to make your way from one attraction to the next, stop and get character photos, take in the details of the park, etc.

Tip: Combine this plan with our Universal Studios Florida 1-day touring plan to create the Ultimate Universal Orlando 2-day touring plan!

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1. Entrance to Islands of Adventure

Arrive at the entrance to Islands of Adventure about 30 minutes prior to opening. For guests with the benefit of Early Park Admission, this would usually be 7:30am. If you do not have EPA, then it would usually be at 8:30am. HOWEVER, please note that during peak periods Islands of Adventure may open at 7:00am for EPA and 8:00am for the general public, so EPA guests would need to arrive at 6:30am and the general public at 7:30am. Always be sure to double-check park operating hours the day before you visit and adjust your plans accordingly.

If you intend to visit WWoHP during Early Park Admission, you need to be on-time!

Pick up a park map to the right upon entering the park. Universal’s in-park map covers both theme parks, and it includes times for the live shows and character meet-and-greets.

 

Early Park Admission

On-site hotel guests and Universal vacation package guests can enjoy Early Park Admission (EPA) at Islands of Adventure, where the Wizarding World of Harry Potter opens up one hour early.

Make your way through Seuss Landing and Lost Continent over to WWoHP:

  • After you enter at the IOA turnstiles and walk through Port of Entry, take a right at the lagoon.
  • As soon as you cross the bridge into Seuss Landing, take a left (before the If I Ran The Zoo kids play area). If you’ve turned in the right place, you will continue to walk along the lagoon. If you missed the turn, you will walk right to the Cat In The Hat ride.
  • Follow the path along the lagoon’s edge. It will soon wrap away from the lagoon and bring you to a T at the end of Seuss Landing. Take a left. You will now cross a bridge heading out of Seuss Landing and into Lost Continent.
  • Follow the crowds through Lost Continent straight back to the entrance to Harry Potter. Do not take a left onto the large bridge immediately before Fire Eaters Grill in Lost Continent. Even though this may look like a quicker route to Hogwarts Castle, the bridge actually leads to Jurassic Park.
  • See this route in Google Maps: http://bit.ly/wwohpmap

If you would like to purchase butterbeer immediately upon entering the Wizarding World, do so at the second cart located near Hogwarts castle. At the beginning of the day it will have a much shorter line than the first butterbeer cart located in Hogsmeade Village.

1A. Ollivander’s Wand Shop

WWoHP

Restrictions and access: None; does not have Express Pass access. Summary: Meticulously themed boutique where the wand chooses the wizard.

1B. Harry Potter and the Forbidden Journey – Sr (Single rider)

WWoHP

Restrictions and access: Ride: 48 inches; loose articles must be stowed in the free lockers inside Hogwarts Castle; no Express Pass access but there is a single rider line. Tour-only: no restrictions, loose articles and cameras can be carried on the tour; may be closed with the park is busy. Summary: The first part is a tour of Hogwarts Castle’s most iconic rooms. The second part is a revolutionary flight simulator.

At this point the Wizarding World will be filling up with guests, creating long lines and making the shops too full to enjoy. That is why we recommend that you leave the area now and head toward Marvel Super Hero Island, where we will want to check out the big rides while it is still early in the day.

 

If you do not have Early Park Admission, your first stop inside Islands of Adventure should be Marvel Super Hero Island. Here we will experience the big rides with minimal wait times because it is still early in the day.

2. The Incredible Hulk Coaster – Ep (Express Pass)

Marvel Super Hero Island

Restrictions and access: 54 inches; loose articles must be stowed in free lockers; has Express Pass access; also has a front row line. Summary: The best high-speed, outdoor roller coaster in Central Florida.

3. Amazing Adventures of Spider-Man – Ep Sr (single rider)

Marvel Super Hero Island

Restrictions and access: 40 inches; has Express Pass access and a single rider line. Summary: Combining 3-D film, ride movement, and special effects for a completely convincing simulator ride experience.

4. Dr. Doom’s Fearfall – Ep Sr

Marvel Super Hero Island

Restrictions and access: 52 inches; has Express Pass access. Summary: Sit back and enjoy as you are thrust up a 200 foot tall tower.

Now it is time to go to Toon Lagoon and hit the water rides! Ideally you will go on the next three rides in a row because you will get soaked for sure on the first two and most likely on the third.

5. Dudley Do-Right’s Ripsaw Falls – Ep Sr

Toon Lagoon

Restrictions and access: 44 inches; has Express Pass access and a single rider line; there are lockers nearby for convenience. Summary: Flume ride on steroids — YOU WILL GET SOAKED.

6. Popeye & Bluto’s Bilge-Rat Barges – Ep

Toon Lagoon

Restrictions and access: 42 inches. Summary: Traditional raft ride — YOU WILL GET SOAKED.

7. Jurassic Park River Adventure – Ep

Jurassic Park

Restrictions and access: 42 inches; has Express Pass access. Summary: Boat ride that ends with a plunge–will get you wet depending on where you are sitting. Wait times: As high as 75 minutes or longer on really warm days; on other days generally not longer than 20 minutes.

1:00pm to 3:00pm is generally the busiest time inside the theme park. So we will use this time to eat and see the live shows.

8. Lunch time – Thunder Falls Terrace

Thunder Falls Terrace, located right next to Jurassic Park River Adventure, is the best quick-service restaurant at Islands of Adventure, excluding Three Broomsticks, which we’re visiting for dinner. If you are looking for a full-service dining experience, continue to Mythos in Lost Continent (reservations recommended).

The next set of attractions are inside Lost Continent. Many guests consider these to be the weakest offerings at Islands of Adventure. If you are falling behind, you may want to consider skipping one or all of them.

9. Eighth Voyage of Sindbad Stunt Show – Ep

*This is a live stage show and the showtimes will vary — verify the schedule in your park map and try to arrive 15 minutes before the show is scheduled to begin.

Lost Continent

Restrictions and access: None; has Express Pass access. Summary: This is a traditional stunt show a la Indiana Jones at Disney’s Hollywood Studios. It runs about 20 minutes.

10. Mystic Fountain

Lost Continent

Summary: The Mystic Fountain delights younger guests as it talks, sings, and squirts them with water.

11. Poseidon’s Fury – Ep

Lost Continent

Restrictions and access: None; has Express Pass access. Summary: Indoor walk-through attraction, mixing live action with tons of special effects.

Now that we’re done with Lost Continent, we will be moving into Seuss Landing…

12. Oh! The Stories You’ll Hear

*This is a live stage show and the showtimes will vary — verify the schedule in your park map. It is not necessary to arrive more than 10 minutes before this show starts.

Seuss Landing

Restrictions and access: None. Summary: Dr. Seuss’s books come to life in song and dance as this small stage show invites us to read along. When the production is over, your little ones will have an opportunity to meet the characters.

13. If I Ran the Zoo

Seuss Landing

Restrictions: None. Summary: This interactive play area is filled with fanciful Dr. Seuss animals and contraptions. There is a world of fun to be had here with a little imagination.

14. Caro-Seuss-el – Ep

Seuss Landing

Restrictions: Non; has Express Pass access. Summary: This is a traditional merry-go-round dressed up with Dr. Seuss characters.

15. Red Fish, Blue Fish, One Fish, Two Fish – Ep

Seuss Landing

Restrictions: None; has Express Pass access. Summary: Universal Orlando’s answer to Dumbo at Magic Kingdom, this ride lifts guests up and down and circles them ’round.

16. Cat in the Hat – Ep

Seuss Landing

Restrictions and access: 36 inches; has Express pass access. Summary: Dark ride that takes you into the Cat in the Hat story. Entertaining enough for everyone in the family.

17. High in the Sky Seuss Trolley Train Ride! – Ep

Seuss Landing

Restrictions and access: 40 inches; has Express Pass access. Summary: The trolley takes you on a leisurely ride around Seuss Landing as you are entertained by fanciful sounds and effects.

With Seuss Landing complete, we have the opportunity to check out a few attractions we skipped earlier in the day as we moved around for optimal crowd management. Keep in mind that you want to save the last three hours of the day for your return to the Wizarding World. So if it is already getting late, you may want to skip one or more of the following attractions.

18. Storm Force Accelatron – Ep

Marvel Super Hero Island

Restrictions and access: None (children under 48 inches must be accompanied by an adult); has Express Pass access. Summary: Marvel spin on the classic egg beater carnival ride. Wait times: You should not see a wait time higher than 10 minutes.

19. Spider-Man photo op

Marvel Super Hero Island

Your favorite web slinger has his own indoor meet-and-greet space in the building directly across from the Amazing Adventures of Spider-Man attraction.

20. Camp Jurassic

Jurassic Park

Restrictions and access: none; Summary: A truly gigantic play area with everything from slides and climbing nets to caves and water cannons.

A note about Camp Jurassic: This area is especially thrilling at the very end of the night. If you happen to wrap up your time inside the Wizarding World of Harry Potter a little earlier than expected, exit Islands of Adventure by traveling through Jurassic Park again — and stop at Camp Jurassic for a little end-of-the-night fun!

21. Pteranodon Flyers

Jurassic Park

Restrictions and access: 36 inches; no Express Pass access; guests taller than 56 inches must be accompanied by a guest between 36 inches and 56 inches. Summary: Meandering, outdoor, gondola-style ride designed for kids.

If all goes well you now have three hours left to enjoy the Wizarding World of Harry Potter. We have stayed away from this area of the park all day because the intimate nature of its buildings makes it very difficult to maneuver through the shops and gain a full appreciation for all the detail. But in the evening the crowds levels lower considerably, making it easier to get on the rides, grab a table at Three Broomsticks, and enjoy everything else there is to see.

22. Dragon Challenge – Ep

WWoHP

Restrictions and access: 54 inches; loose articles must be stowed in lockers adjacent to the attraction’s entrance; has Express Pass access; also has a front row line for each coaster. Summary: High-speed, outdoor roller coaster that is an absolute must for thrill-seekers.

23. Flight of the Hippogriff – Ep

WWoHP

Restrictions and access: 36 inches; has Express Pass access. Summary: Outdoor kiddie coaster that offers fantastic views of Hogwarts Castle and Hogsmeade Village.

24. Dinner – Three Broomsticks

WWoHP

Summary: Stop in for traditional British Fare. If you have a big family, the restaurant’s signature offering — The Feast — can feed six people!

25. Ollivander’s Wand Shop

WWoHP

Restrictions and access: None; does not have Express Pass access. Summary: Meticulously themed boutique where the wand chooses the wizard.

26. Harry Potter and the Forbidden Journey – Sr

WWoHP

Restrictions and access: Ride: 48 inches; loose articles must be stowed in the free lockers inside Hogwarts Castle; no Express Pass access but there is a single rider line. Tour-only: no restrictions, loose articles and cameras can be carried on the tour; may be closed with the park is busy. Summary: The first part is a tour of Hogwarts Castle’s most iconic rooms. The second part is a revolutionary flight simulator.

See how many times you can ride before they kick you out of the park. And don’t forget about the single rider line if you are trying to set a record for most times on the ride in the last 20 minutes.


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